ATLAS - Case Study

The Concept

Atlas is a conceptual AI system I designed that turns creative prompts into structured, production-ready files—not just images.

It’s built to support the actual workflows of designers, marketers, and production teams, by exporting files into Photoshop, Illustrator, and Figma with editable layers and smart segmentation.


Workflow Vision

User Flow:

  1. Prompt the system – Describe the scene

  2. AI generates visual + layer structure

  3. Preview layers – View and rename layer groups

  4. Export – PSD, SVG, or direct to Figma

  5. Continue working in real design tools

Layer Intelligence:

  • Character

  • Background

  • Lighting/FX

  • UI or HUD

  • Smart Text objects

  • Modular branding overlays

UI Concept

I designed the Atlas interface to include:

  • Prompt input (left panel)

  • Visual preview with toggleable layers (center)

  • Export settings, adjustments, and tools integration (right panel)

What ATLAS Can Enable

Atlas would:

  • Cut visual asset production time by 50%+

  • Reduce localization workloads (swap text layers, not redo layouts)

  • Enable AI-to-human creative workflows—without breaking design systems

  • Make generative design usable by real teams, not just for moodboards

What I Learned

Building Atlas challenged me to think like a product owner, not just a creative lead. I had to define:

  • Where the AI ends and human work begins

  • What “usable” actually means in design workflows

  • How to bridge inspiration and execution

Atlas isn’t about replacing designers—it’s about engineering AI tools that respect the real work of design.

Technology Stack (Feasibility Concept)

Feature:

  • Visual Generation

  • Layer Separation

  • File Structuring + Export

  • Smart Metadata/Alt Text

Example Tech

  • Stable Diffusion, Firefly, DALL·E

  • Meta’s Segment Anything, Runway’s depth map

  • PSD.js, Adobe UXP SDK, Figma Plugin API

  • GPT-4 Vision, image captioning models

Concept By: Sarah Volynsky

Project Type: Self-Initiated Conceptual R&D


Vision: Bridge generative AI with real-world creative production by outputting fully editable, layered design files.

The Challenge

Creative teams are using AI tools like Midjourney, Runway, and Firefly to generate visuals—but once the image is generated, the process stalls. The output is just a flat JPG.

As a creative strategist, I’ve seen how much time is lost recreating editable files. Designers need layered PSDs, scalable vector files, and modular assets for localization, motion, and platform-specific needs.

Summary

Atlas is a conceptual AI product I created to explore how image generation tools could produce Photoshop- and Illustrator-ready layered files.
It’s built around how real teams work—with structure, adaptability, and speed in mind.

Concept By: Sarah Volynsky

Project Type: Self-Initiated Conceptual R&D


Vision: Bridge generative AI with real-world creative production by outputting fully editable, layered design files.

The Challenge

Creative teams are using AI tools like Midjourney, Runway, and Firefly to generate visuals—but once the image is generated, the process stalls. The output is just a flat JPG.

As a creative strategist, I’ve seen how much time is lost recreating editable files. Designers need layered PSDs, scalable vector files, and modular assets for localization, motion, and platform-specific needs.

The Concept

Atlas is a conceptual AI system I designed that turns creative prompts into structured, production-ready files—not just images.

It’s built to support the actual workflows of designers, marketers, and production teams, by exporting files into Photoshop, Illustrator, and Figma with editable layers and smart segmentation.

The Concept

Atlas is a conceptual AI system I designed that turns creative prompts into structured, production-ready files—not just images.

It’s built to support the actual workflows of designers, marketers, and production teams, by exporting files into Photoshop, Illustrator, and Figma with editable layers and smart segmentation.

Workflow Vision

User Flow:

  1. Prompt the system – Describe the scene

  2. AI generates visual + layer structure

  3. Preview layers – View and rename layer groups

  4. Export – PSD, SVG, or direct to Figma

  5. Continue working in real design tools

Layer Intelligence:

  • Character

  • Background

  • Lighting/FX

  • UI or HUD

  • Smart Text objects

  • Modular branding overlays

UI Concept

I designed the Atlas interface to include:

  • Prompt input (left panel)

  • Visual preview with toggleable layers (center)

  • Export settings, adjustments, and tools integration (right panel)

Tech Stack (Feasibility Concept)

Feature:

  • Visual Generation

  • Layer Separation

  • File Structuring + Export

  • Smart Metadata/Alt Tex

Example Tech

  • Stable Diffusion, Firefly, DALL·E

  • Meta’s Segment Anything, Runway’s depth map

  • PSD.js, Adobe UXP SDK, Figma Plugin API

  • GPT-4 Vision, image captioning models

What ATLAS Can Enable

Atlas would:

  • Cut visual asset production time by 50%+

  • Reduce localization workloads (swap text layers, not redo layouts)

  • Enable AI-to-human creative workflows—without breaking design systems

  • Make generative design usable by real teams, not just for moodboards

What I Learned

Building Atlas conceptually challenged me to think like a product owner, not just a creative lead. I had to define:

  • Where the AI ends and human work begins

  • What “usable” actually means in design workflows

  • How to bridge inspiration and execution

Atlas isn’t about replacing designers—it’s about engineering AI tools that respect the real work of design.

Summary

Atlas is a conceptual AI product I created to explore how image generation tools could produce Photoshop- and Illustrator-ready layered files.
It’s built around how real teams work—with structure, adaptability, and speed in mind.